Game Review - Quantum Theory XBOX 360

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NOW, I will confess to never having heard of this game until I saw it there on the shelf. And, in the virtually empty space in games releases that is early 2011, I thought Quantum Theory would suit my purposes. It said 2010 on the box, after all.

The company that developed the game, Tecmo Koei, has a large range of games under its belt, mostly mediocre, if I’m honest, but also the Dynasty Warriors series, which refuses to die, with the 7th in the series fast approaching, and of which I am a huge fan. But that isn’t a 3rd person shooter, so not many comparisons can be made there.

One slight failing that hit me immediately, however, was the continuing tradition of the Japanese company; tacky menus. While, obviously, it didn’t detract from the gameplay, I’m picky enough to mark it down as a problem.

The story, as far as I was able to work out, is as follows: You play as a “Gillskin”, called Syd, fighting in a post-apocalyptic world. An infection, known as “The Erosion”, threatens the world, and the humans that survived whatever apocalypse happened try to destroy it at its source, “The Living Tower”. Syd fights with the aid of the humans to break into the tower, but his entire squad are wiped out on the way. Which came as a huge relief, as the human NPCs in Quantum Theory are portrayed as over-aggressive, stuck up idiots, who don’t seem to mind constantly threatening Syd, despite the fact he destroys all the infected soldiers for them, while they just stand around criticising him whenever he happens to miss a shot.

Inside the tower, Syd meets a woman called Fillena, who is a “Nosferatu”, the enemies of Syd’s race, the “Gillskins”. This seems to make very little difference to them, as they trust each other very quickly. And kill the soldiers of their own races without showing much concern.

The controls, as you’d expect from any shooter, is aim at something, then shoot it. Then shoot it 3 more times. And repeat. The game certainly lacks alternative combat methods, and makes the mistake of arming you with the most effective weapon in the game straight away, making any form of weapon collection largely pointless. The only exception I’ve found to this is needing a rocket launcher, once. The control system mimics that of Gears of War almost completely… The first level of the game even looks like it’s been taken from Gears of War. There isn’t even any need for the melee attack, as it’s pitifully weak, and the enemies are too slow to follow you should you take a leisurely stroll 5 metres to the right, and proceed to start shooting them again. Not that Syd, the main character, makes strolling look leisurely - more like he’s suffering heavily for the vindaloo he ate the night before.

So the gameplay isn’t anything new. It’s certainly not awful, because it works well enough, it’s just a case of too much repetition, not enough diversity. Another example of this is the scenery. It’s either gold, or black. While Sam Sparro would be a fan of this, it does get very samey after an hour or two. Despite this, the textures in the levels are very well designed, even if they are copy and pasted onto every other texture in the game .The enemies, also, come in 3 types, and 3 types only, no matter if they’re fighting for the Nosferatu or the Gillskins. Big ones, with big guns, and oddly enough, the least challenging of all the enemies I faced; medium ones, with medium guns (usually assault rifles); and small ones, that like scratching, and by far the most annoying of the enemies. As much as I expected their size to affect their strength somewhat, they can all be taken down with 4 shots with the starting weapon.

To sum up, Quantum Theory is not a bad game. But it’s not one I’d play through more than once. If you’re a fan of the 3rd person shooter genre, it would make much more sense to save the money and buy Gears of War 3 instead.